Dogs Lite Rules

Dogs Lite rules are based on Dogs in the Vineyard and adapted for use online.

Refer to the Dogs Lite Glossary to look up anything needed.

Beginning

These rules apply only to setting up and resolving conflicts. Outside of conflicts, there are no rules.

Combat is basically structured so that the characters involved take turns attacking while the attacked characters defend against the attacks. All the characters have a resource pool, Effort, and attacks/defenses are only as strong as the effort expended by the character.

While in combat, characters have 2 types of Effort Bonuses: Statics and Dynamics. Statics can only be used at the start of a conflict or during escalation, but dynamics are used during attacks or defenses when the it is applicable. Characters can also maintain momentum from one conflict to the next, which gets added to the effort pool at the beginning of the conflict.

Sources of Effort:

  • Statics
    • Momentum
    • Stats
      • Adventuring
      • Social
      • Combat
    • Relationships
  • Dynamics
    • Traits
    • Spells
    • Items
Conflict Structure
  1. Establish Terms, Setting, and Arena
  2. Create effort pool from statics and momentum
  3. Start rounds
    1. Auction off initiative slots
      • To have an attack you must bid at least 1
      • Ties are decided by roll-offs
    2. Begin turns
      1. Choose to escalate or give in
      2. Attack
        • Describe attack
        • Add applicable dynamics to effort pool.
        • Choose attack strength – Can choose up to sum of both active stats
        • Other players may assist and and add effort (max of active stats per round)
        • Describe defenders
      3. Defend
        • Describe defense
        • Add applicable dynamics to effort pool.
        • Choose defense strength – Can bid up to the sum of both active stats
        • Other players may assist and add effort (max of active stats per round)
        • Tally up fallout
        • Narrate damage (if necessary)
      4. Roll fallout
        • Roll die based on damage type (1d4 – nonfatal, 1d6 – normal, 1d10 – extreme)
          • If you rolled a 1 on any fallout roll gain 1 advancement point (max 1 per conflict)
          • For each die >4 lower your momentum by one.
            • If your momentum reaches -(Adventuring + Social + Combat) you are removed from the conflict and will die without immediate attention.
  4. Resolution
    1. Players narrate deaths
    2. Additional narration
    3. Players advance characters
      • If you gained an advancement point raise 1 of your stats, traits, or spells by 1
      • If you won the conflict gain momentum equal to your arena

Dogs Lite Rules

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